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Starting the Conversation

Without intentionally meaning to put labels on what we perceive, sometimes people unconsciously make decisions that can reflect certain biases.

Console-ing Through a Pandemic

A study conducted by the Entertainment Software Association of Canada says 23 million, just over 60 per cent of the population, play video games, and lockdown is making them play more, to the tune of 58 per cent of adult gamers and 80 per cent of teens.

Wage Against the Machine

Machine learning and automation has taken a foothold in our lives in ways we often don’t think about.

Copyright or Copy-wrong: Streamers and the Digital Millennium Copyright Act

One of the world’s biggest streaming platforms, Twitch, had to adjust quickly when various music companies placed a Digital Millennium Copyright Act (DMCA) takedown notice on the website.

Staying Afloat: Navigating the relationship between Big Tech and journalism

At its core, Big Tech is designed for monetization, not to improve journalism or democracy. It’s a happy accident of sorts, and other times, it’s a newsroom’s worst nightmare.

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